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 Post subject: Light Review of Jaipur
PostPosted: Mon Apr 05, 2010 8:46 pm 
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As 2-player games are concerned, this is one of the BEST available out there!

If you think Lost Cities are too-mathy, spend more time putting away Battlelore than playing it, and think Mr. Jack gets old real quick. This is the game for yoU!

It's a TRADING game! For 2 players!! Get it?
It's ok. Nobody does.

So what do you get?
A bunch of goods cards of 6 types: Diamonds, Gold, Silver, Cloth, Spices and Leather, plus some camel cards.
A bunch of score chips for each good with different points that you get when you sell a type of good.
A bunch of bonus chips if you sell 3, 4 or 5 goods of the same type.
3 victory chips.
1 camel chip.

That's it! The artwork I like a lot. The set-up is quick but a bit tedious.

Set-up:
-Take the goods score chips and divide them into 6 stacks according to good type, and stack them from highest to lowest. This is so that the player who sells a particular good first, get the highest points available for that good.
-Divide the bonus chips into 3 stacks according to the number of card icons. Then shuffle each stack separately.
-Take 3 camel cards from the deck and place the face up on the table. Shuffle the deck and deal out 2 goods cards. The 2 cards have to be goods
cards. If camels are dealt out, shuffle them back in and re-deal. In the end you shall have 3 camel cards and 2 goods cards. This is the "supply".
-Deal 5 cards to each player. If any player gets camel card(s), he/she must place it face up in front of him/her in a stack. This is his "caravan".
-Place the rest of the deck in a pile. This is your draw pile.
-Prepare an empty space as a discard pile.
-Get ready to play.

How to play:
The objective of the game is to get the highest score. You get points from selling goods. During your turn you have 2 choices of actions: Take card(s) or sell card(s). You can only take one action and not both. THAT'S IT!!!

-Taking card(s):
You have 3 choices when you take this action:
1. Take 1 goods card:
Simply take one goods card and replace it with the first card from the draw pile.

2. Trade 2 or more goods card:
Take 2 (not 1) or more goods from the "supply" and replace them with the same number of goods cards from your hand and/or camel cards from your "caravan". So now you see that your camels work as a trading chips for these goods!!!

3. Take all camels:
Simply take all camels in the supply. You can't take only part of the camels, you have to take all. And replace them with cards from draw pile.

-Selling goods:
When you sell, you can only sell 1 goods type. You can sell only 1 good card, or 2 or more cards of the same type. You cannot, in one turn, sell 1 diamond and 1 cloth, for example. After you sold, take as many chips as the number of cards you have sold from the sold goods chip stack. For example, if you sold 3 spices, take 3 spice chips, from top to bottom. Notice the chips are stacked in order from highest to lowest points. Therefore, the player who sells one type of goods the fastest, gets an advantage! Then if you sell 3, 4 or 5 cards, you take a corresponding bonus chip. Thus, if you sell 4 gold, you take 4 gold chips from the top of the gold stack, and 1 4-card bonus chip.
**Exception: When selling diamonds, gold, and silver, you have to sell at least 2 cards! Even if there is only one chip left on the stack, you must sell at least 2 cards and take that 1 remaining chip.

Turn end: At the end of your turn, you cannot have more than 7 cards in your hand. If you do, throw the excess into the discard pile.

Game ends:
- When the draw pile is depleted (never happened in my games)
- When 3 out of 6 goods score chip stacks are depleted.

Count your chips. The player with the most camels in their "caravan" gets the camel bonus chip, which is worth 5 points. The one who wins the round gets 1 victory chip. Play more rounds until 1 player gets 2 victory chips.

Thoughts:
Very nice "trading" mechanic. If you take goods, you have to trade them for goods you have or camels. And you don't know if the goods you decided to give away are the goods your opponent might need. So there is a little second guessing going on! If you take all the camels, you risk giving your opponent more goods. Also it is important to weigh the opportunity in selling cards. Not every turn is the best timing.

Good blend of mechanics and luck. I give it a 9/10. If you're looking for a light, couples game, look no further. All in all, this is a game everyone should check out!

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 Post subject: Re: Light Review of Jaipur
PostPosted: Tue Apr 06, 2010 12:42 am 
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Perna compare ama Jambo wan? Similar theme...

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 Post subject: Re: Light Review of Jaipur
PostPosted: Tue Apr 06, 2010 10:16 am 
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light review nya mantep ... :rg_thumb:

deadwood wrote:
Perna compare ama Jambo wan? Similar theme...

yoi Ner ... theme nya sama ama Jambo ... tapi kalo baca dari review di atas, si Jaipur ini lebih light dari Jambo ... dan lebih abstract ... dalam pengertian Jambo lebih "real" dengan kehidupan nyata ...

btw, rata-rata berapa menit Wan per game nya? kalo Jambo kan di kisaran 45 menit tuh ...

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 Post subject: Re: Light Review of Jaipur
PostPosted: Tue Apr 06, 2010 10:24 am 
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dari baca2 di bgg, jaipur ini minimum text juga yah? ndak kaya jambo, textnya buanyak....
kl punya jambo, ini redundant donk wan?

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 Post subject: Re: Light Review of Jaipur
PostPosted: Tue Apr 06, 2010 7:13 pm 
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Hi guys! g pernah maen jambo so dunno.
ini maennya 1 ronde yah 10-15 menit, dan menangnya 2 out of 3 jadi tergantung gamenya juga.
Jaipur has no text at all.

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 Post subject: Re: Light Review of Jaipur
PostPosted: Thu Apr 15, 2010 5:05 pm 
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Location: Cideng, Jakarta Pusat
Sorry sedikit off topic.. tapi Jaipur sudah tersedia ya di surabaya?

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