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 Post subject: Tzolkin: The Mayan Calendar
PostPosted: Wed Jun 27, 2012 12:25 pm 
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New game from Czech Games Edition - Tzolkin: The Mayan Calendar
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Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

PROTOTYPE VERSION AT UK EXPO 2012
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this game looks interesting and promising :book:

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 Post subject: Re: Tzolkin: The Mayan Calendar
PostPosted: Wed Jun 27, 2012 12:36 pm 
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Haha, ini uda masuk wishlist...

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 Post subject: Re: Tzolkin: The Mayan Calendar
PostPosted: Wed Jun 27, 2012 1:04 pm 
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unik juga.. dynamic worker placement..

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 Post subject: Re: Tzolkin: The Mayan Calendar
PostPosted: Wed Jun 27, 2012 1:05 pm 
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tapi jadinya abstrak ya boardnya?

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 Post subject: Re: Tzolkin: The Mayan Calendar
PostPosted: Wed Jun 27, 2012 1:52 pm 
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rbayu2 wrote:
tapi jadinya abstrak ya boardnya?

y kalo baca dr deskripsinya sehh emg bakalan lbh abstrak gamenya
tp yang menarik itu worker placement mechanicnya

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 Post subject: Re: Tzolkin: The Mayan Calendar
PostPosted: Wed Oct 24, 2012 11:41 am 
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component overview pas di Essen 2012
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 Post subject: Re: Tzolkin: The Mayan Calendar
PostPosted: Wed Oct 24, 2012 12:07 pm 
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Tp kayanya gameplaynya ngga sebagus komponen nya ya ini... Ap parah kalo ga salah, downtime tinggi...

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 Post subject: Re: Tzolkin: The Mayan Calendar
PostPosted: Wed Oct 24, 2012 12:50 pm 
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pastinya AP pak.. orang harus plan buat 2-3 turn ke depan minimal..
yang maen ini game wajib punya visi :))

Kalo pilihan action sih jelas simple
Place worker(s) in 1 of the 5 cogs
or remove worker(s)

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 Post subject: Re: Tzolkin: The Mayan Calendar
PostPosted: Wed Oct 24, 2012 1:06 pm 
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joehn wrote:
pastinya AP pak.. orang harus plan buat 2-3 turn ke depan minimal..
yang maen ini game wajib punya visi :))

Kalo pilihan action sih jelas simple
Place worker(s) in 1 of the 5 cogs
or remove worker(s)


harusnya AP nya ga parah2 amat sih.. misalnya turn ini AP bikin plan, next 2-3 turn nya kan cepet tinggal ngejalanin.. soalnya action per org cuma place/remove worker(s) doang

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 Post subject: Re: Tzolkin: The Mayan Calendar
PostPosted: Wed Oct 24, 2012 1:58 pm 
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veenickz wrote:
joehn wrote:
pastinya AP pak.. orang harus plan buat 2-3 turn ke depan minimal..
yang maen ini game wajib punya visi :))

Kalo pilihan action sih jelas simple
Place worker(s) in 1 of the 5 cogs
or remove worker(s)


harusnya AP nya ga parah2 amat sih.. misalnya turn ini AP bikin plan, next 2-3 turn nya kan cepet tinggal ngejalanin.. soalnya action per org cuma place/remove worker(s) doang

Ga juga, emang this turn AP krn mikirin 2-3 turn ke depan, tp next turn mikirin best possible move sebagai reaction dr movement org lain, so AP each turn! :D
Yap, component sih g bilang top notch sih, cuma ya itu, takut seperti MP game play-nya. Yang mana g ga bilang jelek, cm ga sesuai aja ama taste g. Knp g bisa berpikir begitu? Karena the core mechanic is the same, player action consist of assign / retrieve workers.

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