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 Post subject: Mage Wars
PostPosted: Tue Jul 17, 2012 9:50 am 
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MAGE WARS - The Customizable Strategy Games of Dueling Mages
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What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?

Mage Wars pits powerful Mages against each other in deadly arena combat. Each Mage uses his own fully-customizable book of spells to achieve total victory over his opponent. Summon mighty creatures to do battle in your name; cast powerful spells to attack your foe and thwart his every plan and strategy; use hidden enchantments to turn the tables and rule the day; adorn yourself with mighty weapons, armor, and arcane artifacts – all of this and more awaits you in the arena of Mage Wars!

Mage Wars is a tactical board game, a combination of a card game and miniatures game, combining the best elements from each genre. The game is played on an arena game board divided into square areas called "zones", which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena, opposite his enemy.

Each player holds a spellbook, from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage, turning the pages of your tome of magic, as you plan your strategy each turn. A point system allows you to choose spells for your spellbook, with more powerful spells and spells outside your schools of training costing more points. You have full access to cast any spell you want each turn, allowing for an unprecedented level of rich strategy and tactics. Many of these spells – such as creatures, equipment, and enchantments – are placed on the board and become objects in the game. Creatures can move around the arena, and attack each other and the enemy Mage. Attacks deal damage, as well as interesting special effects such as Burn, Corrode, Stun, Daze, Push, Cripple, Paralyze, etc. Creatures can be destroyed when they receive too much damage, or can be controlled by powerful curses and enchantments, or contained by walls and other creatures.

Every Mage comes from a different school of magic, each with unique spells and strategies:

The Beastmaster will try to rush and swarm the enemy with his hordes of animals, buffed by his nature enchantments.
The Warlock will go right for the throat, armed with his powerful Lash of Hellfire, Helm of Fear, and Demonhide Armor. Along the way to the enemy Mage he'll use his curses and fire attacks to contain and destroy enemy creatures.
The Wizard is a trickster, a master of meta-magic: countering, stealing, redirecting, and destroying enemy spells and mana. He's also a master of teleportation and portals/gates.
The Priestess will defend with knights and angels, and powerful healing and protection spells. She'll wear down the enemy, then overwhelm them in the end.
The base game comes with all you need to get started: spellbooks, extra spells to customize with the spellbooks, arena game board, dice, markers, etc.


looks like Summoner Wars
yang bikin ngiler Spellbooknya buat naro kartu spell
masuk radar dulu :D

btw, release di agustus ini rencananya

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 Post subject: Re: Mage Wars
PostPosted: Tue Jul 17, 2012 9:55 am 
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hmmm ama MAGE STORM kira2 bagusan mana yak :) keliatannya apik tp agak kawatir ama replayability nya sih, soalnya ya cuman 2 macem doank unless pake sistem scenario or sumthing, klo summoner wars kan factionnya beda2 itu yg bikin seru.

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 Post subject: Re: Mage Wars
PostPosted: Tue Jul 17, 2012 9:58 am 
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perapera wrote:
hmmm ama MAGE STORM kira2 bagusan mana yak :) keliatannya apik tp agak kawatir ama replayability nya sih, soalnya ya cuman 2 macem doank unless pake sistem scenario or sumthing, klo summoner wars kan factionnya beda2 itu yg bikin seru.

ada 4 factions van :D
kl baca reviewnya sehhh, keliatannya menarik ini game
bisa baca ulasannya si jesse dean di sini

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 Post subject: Re: Mage Wars
PostPosted: Tue Jul 17, 2012 10:05 am 
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tau dehh ini good news ato bukan
tapi rencananya, tahun depan Mage Wars ini akan di release versi duluxe nya, seperti yang dijelasin oleh publishernya di salah satu threadnya Mage Wars di BGG
bakalan dapet 4 spellbooks, miniatures and other bonuses

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Joe, we appreciate your response and concern. The reason for the change was to make our game more accessible to the gaming community at-large. The most expensive component in the game is the spellbook. The addition of two extra spellbooks with components would have brought the price of the game out of reach for many gamers. Therefore, we made a decision to market the game as a 2-player game in order for it to be more accessible to our fans.

As the game stands now with only 2 spellbooks, it should retail for $74.00. We’re discounting it even further to achieve a $59.99 price point. We promise you, this has nothing to do with trying to make an extra buck on spellbooks. From the very beginning we have wanted to give players the best experience possible for under $60. We are planning a deluxe Mage Wars set for next year which will have 4 spellbooks, miniatures, and other bonuses, and sell at a higher price point.

In the meantime, we will have extra spellbooks and components available for purchase. Thank you for your interest and comments.

Sincerely,

The Mage Wars Team

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 Post subject: Re: Mage Wars
PostPosted: Tue Jul 17, 2012 10:10 am 
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perapera wrote:
hmmm ama MAGE STORM kira2 bagusan mana yak :) keliatannya apik tp agak kawatir ama replayability nya sih, soalnya ya cuman 2 macem doank unless pake sistem scenario or sumthing, klo summoner wars kan factionnya beda2 itu yg bikin seru.


Rasanya sih kalo mo aman mending Summoner Warsnya aja. Tapi ada yang bilang ini bagus banget, ky Summoner Wars + MtG. Jadi rasanya cukup berbeda dari Mage Storm.

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 Post subject: Re: Mage Wars
PostPosted: Wed Sep 10, 2014 2:37 pm 
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emang ini rasaanya perpaduan antara summoner ama mage wars ,, udh relase boleh di share doong :ngakak:

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