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 Post subject: Defeat into Victory (Perang di Burma)
PostPosted: Fri May 11, 2012 5:35 am 
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Defeat into Victory


Quote from ATOMagazine:

Defeat into Victory, by designer Paul Rohrbaugh, covers this neglected aspect of WWII history, using a very interactive and easy to play (chit-pull activation system) design. The game map stretches from Dimapur in the north to Rangoon in the south. A countersheet with 280 half-inch units (mostly brigade and regiments in size) and approximately 12 pages of rules and charts, with three scenarios, designer's notes, a bibliography and examples of play round out the package. Rules cover supply (a crucial aspect in terrain that was among the most inhospitable of the war), various types of combat (fire, maneuver and assault), as well as morale and leadership. Rules also include random events (that simulate the effects of battles and decisions by higher-ups elsewhere), weather, Japanese suicide tank attacks (human combat destruction squads) and changing war goals. The air campaign is also simulated (in much more detail than generic "air points").


The opportunities following the swift Japanese subjugation of Burma in early January 1942 were not exploited. For their chastened opponents, Allied operations in this theater of the war were limited to raids and small-scale offensives as war efforts in North Africa and Europe, as well as the South Pacific, drew higher priorities for resources and personnel. For much of 1943 and early 1944 the fighting in Burma was relegated to WWII's backwater by both sides.


With the end of the monsoon season in 1944 the strategic situation had changed. Not only were Japanese fortunes declining precipitously elsewhere, but the build-up in Allied forces along the Burma/India border did not go unnoticed. Determined to pre-empt any Allied attack, the Japanese launched an offensive of their own in May, the largest they ever launched outside of China, against the Allied positions in and around Imphal and Kohima. The battles that raged among the jungles and mountainous hillsides of the Indian and Burma frontier, and the subsequent Allied victory that followed in July, marked a fundamental and permanent shift in the war.


Defeat Into Victory and issue #36 of ATO:

Map - One full color 22"x34" mapsheet
Counters - 280 full color 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average

Design - Paul Rohrbaugh
Development - Lembit Tohver
Graphics - Mark Mahaffey

Berikut link utk full map: ... pLarge.jpg

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 Post subject: Re: Defeat into Victory (Perang di Burma)
PostPosted: Wed Aug 05, 2015 4:41 pm 
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inul00 wrote:
Game online atau game PS atau game PC nich ?

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nanyanya ga salah forum bro? :lol: jelas board game lah..

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