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 Post subject: Warmachine & Hordes Scenario Games
PostPosted: Wed Jul 15, 2009 1:12 pm 
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Guys, kemaren baru ngobrol ama si Eric, trus tertarik buat maen Scenario Games dengan WM&H, daripada tiap kali maen terus2an Caster kill / Skirmish biasa..

So, gw jadi terdorong buat bikin beberapa skenario bikinan gw sendiri (yang mungkin di-ilhami beberapa film yang udah ada :P). So please check them out and tell me what you think, especially karena skenario2 ini pasti perlu balancing dan adjustment untuk gameplay experience yang lebih imbang..

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 Post subject: Re: Warmachine & Hordes Scenario Games
PostPosted: Wed Jul 15, 2009 1:14 pm 
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Scenario: Hold the Keep!

Preparation:
- Divide the battlefield into 2 halves, lower-left and upper-right. Divide them two with a line of rough terrain (represents the rubble of the keep's walls). There is a road which going along the outer side of the wall, Defender's reinforcement will come through this road, from the lower-right of the battlefield.

Player 1: 500 pts*
Special: Defender
Objective:
- Hold the Enemy for 6 turns.
OR
- Kill enemy's warcaster / warlock.
OR
- Completely annihilate enemy's forces.

Player 2: 350 pts
Special: Attacker - Move first
Objective:
- Kill enemy's warcaster / warlock within 6 turns.
OR
- Completely annihilate enemy's forces within 6 turns.

Plot:
The forces in the keep are defending themselves against the unrelenting forces outside. They have been battering the walls day-and-night with their catapults and showering the keep with burning arrows and oil canisters.

Finally, the walls are down last night, and the attackers are readying themselves to launch their final assault. While the defenders are down to half of what forces they used to be. Luckily, they managed to sneak out a messenger at the depths of night two days ago, and reinforcements from nearby forces are on the way to aid them.

However, it is still unknown when the reinforcement will arrive. The defenders can only hope that their aid won't arrive too late for them.

Rules:
- Defender starts with no more than 200 pts army inside the keep on the lower-left of the map. Set aside no more than 300 pts army as reinforcements.
- Attacker starts with no more than 350 pts army outside the keep on the upper-right of the map.
- Starting from the Defender's second turn, roll a d6 die to determine the arrival of the spearhead reinforcement force. The reinforcement arrives if:
1. Defender rolls 6 on his/her 2nd turn.
2. Defender rolls 5 or 6 on his/her 3rd turn.
3. Defender rolls 3, 4, 5, or 6 on his/her 4th turn.
4. If the reinforcement spearhead forces still has not come, it will definitely come at the Defender's 5th turn.
- If the Attacker has not yet fulfill his/her objective on his 6th turn, a massive reinforcement force arrives to aid the Defender and the Defender automatically wins the game.

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 Post subject: Re: Warmachine & Hordes Scenario Games
PostPosted: Wed Jul 15, 2009 1:17 pm 
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Scenario: Four Secret Agendas

Preparation:
- Assign 4 players with numbers: player 1, player 2, player 3, and player 4.
- Arrange the terrain as agreed by players, each player stars from each side of the battlefield.
- Each player must bring at least 1 Warjack or Warbeast.

Plot:
On one fine day with bright sky above and green pasture as far as the eyes can see, four forces meet each with their own secret agendas.

Rules:
Shuffle the 4 secret agenda cards and secretly give each player one.

Card 1
Objective:
- Assasinate Player 1's Warcaster/Warlock.(You have to destroy them yourself)
OR
- Destroy at least 3 Warjacks and/or Warbeasts. (You have to destroy them yourself)

Card 2
Objective:
- All of Player 3's Warjack or Warbeasts Destroyed. (You do not have to destroy them yourself).
AND
- Gain 8 VP.
OR
- Survive until your 6th turn.

Card 3
Objective:
- Gain 10 VP from a Player 2.
OR
- Survive as the last 2 players standing on the battlefield.

Card 4
Objective:
- Defeat Player 4's forces. (You have to deliver the killing blow)
OR
- Destroy at least 2 Warjacks and/or Warbeasts. (You have to destroy them yourself)
AND
- Destroy at least 2 Warrior and/or Solo Model. (You have to destroy them yourself)

Game ends when at least 2 players already fulfill their objective. These 2 players are considered as the winners, while the other 2 are considered lost.

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 Post subject: Re: Warmachine & Hordes Scenario Games
PostPosted: Sat Jul 18, 2009 9:31 pm 
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Location: sukabumi
hmmm...menarik juga nih...boleh juga nih di coba...test play dulu aja gimana gitu hehehe

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 Post subject: Re: Warmachine & Hordes Scenario Games
PostPosted: Sat Jul 18, 2009 9:33 pm 
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Joined: Tue Jan 27, 2009 9:14 am
Posts: 441
@ellesar,

kalo bisa bikin 6 scenario atau 3 scenario jadi kalo maen utk scenarionya di roll dadunya jadi misinya random kalo pas maen


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